P.D.: About WiiApple I didn't have any problem. To prevent keystrokes from being lost, sdltrs 'stretches' the intervals between key transitions, so that the Z-80 program has time to see each transition before the next one occurs. The program XTRSMOUS/CMD on the utility disk (utility.dsk) is a mouse driver for Model 4/4P mode that should work with most such programs. Besides media management, it allow you to control some often used aspects of the emulator as well. Whenever the Z-80 program reads the keyboard matrix and sees an emulated key go up or down, sdltrs waits cycles Z-80 clock cycles (T-states) before it allows the. Sdltrs does not emulate the actual mouse hard- ware (a serial mouse plugged into the Model 4 RS-232 port), so the original mouse drivers will not work under sdltrs. An overview of the options for legally obtaining one of the various compatible BIOS files can be found in the sdltrs README file. This tab allows you to chose the ROM files used in the emulation of the Atari. DMK (NEWDOS, DOSPLUS, LDOS, TRSDOS, ULTRADOS, MULTIDOS, or MONTEZUMA MICRO CP/M) OS files you will use: (If you are using Montezuma Micro 2. Some games likes Karateka or Donkey Kong run properly and the can be played fully with Wiimote, try with that games. ![]() Not sure how you do it.ĬLOAD also worked when I had a cassette loaded in.I'll check if this emulator requires some bios files or something similar. The thing is I USED to be able to play these games on Pandy with SDLTRS, but I forget what buttons to press anymore.and there's no Documentation File.īut, still no way to get the programs to run. I can hover over the Casette Position and type 0 but nothing happens.Īnd I have no way of getting off this screen without F8 and totally exiting SDLTRS. I am staring right now at a screen that says the following:Īnd I can't get off the screen to make it run. But then I can't get to a screen that lets me RUN the darn thing!! I am able to, for example, get inbto the casette management area, and put a cassette in. I can try to explain what I am looking for. Maybe someone can see stuff in there that I am not understanding or am missing. But there isn'y any I can tell.so you have to program everything every time you go in.but you can do it.īut the old CLOAD and CSAVE functions do not work in SDLTRS.ĮDIT: Here's links to what I found before posting this topic. If only there was a way to save programs in SDLTRS. Of course, I was only eight years old when I programmed that in BASIC.Ĭomputer languages nowadays are far more complicated than BASIC and have moved beyond my ability to comprehend. Push button at the right time (ball always fell at the same speed, gravity does not change) - hit ball with bug, you win, game over. Bug walks along the bottom at different speeds. The game was really simple.you were a ball on the top of the screen. ![]() ![]() My first computer game program was on the TRS-80, I programmed a game called Bug Bover. ![]() I can post up a link here and see if someone else can make heads or tails out of it and give it to me in simple straightforward instructions, without all the how and why it works. But what I found was incomprehensible and not much actual help. I did a search, too, on the Google before I posted up here.hoping someone could tell me.
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